At the end of March 2006, The Battle for Middle-earth II reached fourth in a list of the month's best-selling PC games. The Battle for Middle-earth II received numerous awards, including the Editors' Choice Award from IGN. Reviews praised the game's integration of the Lord of the Rings universe into a real-time strategy title, while criticism targeted the game's unbalanced multiplayer mode. The Battle for Middle-earth II received generally favorable reviews from video game critics. The Windows version of the game was released in March 2006 and the Xbox 360 version was released in July 2006. With his army, Sauron moves forward with his plan to destroy the remaining Good forces in the North. In the Evil Campaign, Sauron sends the Mouth of Sauron and the Nazgûl to muster wild Goblins. With help from the Dwarves and other Good forces, the Elves attempt to eliminate Sauron and his army to restore peace in Middle-earth. The Good Campaign focuses on Glorfindel, an Elf who is alerted to a planned attack on the Elven sanctuary of Rivendell. The story for The Battle for Middle-earth II is divided into Good and Evil Campaigns. Along with the standard edition, a Collector's Edition of the game was released, containing bonus material and a documentary about the game's development. It is the sequel to Electronic Arts' 2004 title The Lord of the Rings: The Battle for Middle-earth. Tolkien and its live-action film series adaptation. It is based on the fantasy novels The Lord of the Rings and The Hobbit by J. The Lord of the Rings: The Battle for Middle-earth II is a 2006 real-time strategy video game developed and published by Electronic Arts.